01
Commission aesthetic-to-purchase pipeline research: how does TCG card art social engagement convert to physical product sales?
02
Map diaspora investment willingness: survey Chinese-American communities on cultural product premium tolerance.
03
Prototype LGS/cafe pitch: build one-pager for game store owners explaining cultural TCG shelf placement value.
04
Run second InfraNodus pass: add competitor TCG launches (Lorcana, One Piece, Grand Archive) to the graph.
05
Develop generational inheritance narrative for investor pitch: position Long Zhu in the vinyl/film rediscovery pattern.